![]() They can only be slowed down with clicks and cannot be flung so you either have to wait for a lucky arrow to dispatch them or have a mana pool to cast the instant death spell. Now, the guys with the battering rams, they’re cool. It’s really frustrating and it can kill a good run if you spend too much on wall upgrades buildings.Įscalating enemies are the only thing this game has in terms of a difficulty curve. I don’t know how many you lose, I’m not sure if it’s proportional, but they still charge you the cost of the people who leave. If you train too many archers then you’ll get charged for upkeep costs, and then lose all the archers you couldn’t afford to pay with the points you had at the beginning of the day. The problem is that you need enough points to cover their costs at the beginning of your day, not at the end. Every day they cost points, and that’s fine. Trained archers, engineers, and wizards take a toll in the form of upkeep costs. The real challenge of the game is figure out how to reach that point. ![]() I kickstarted the engine and now it’ll run until it’s out of gas. To me, this game is all about that point the castle doesn’t need me to babysit it anymore. To the annoyed plop they make when they survive a fall or the bizarre cackling laughter of the death spell. From the way the ambient music clashes with the sound of stick figures falling to their doom. Or to the mana pool where they can become wizards capable of casting devastating and useful spells. Allowing you to build building like the Temple which allow you to brainwash - I MEAN - convert your enemies into loyal minions - I MEAN - citizens who can be put to work as archers who occasionally dispatch enemies automatically. Every level they send more enemies toward the castle and eventually send different and more advanced enemies.Īh, the days of the early castle before things spiral out of control.Įvery one you destroy awards you with points - not dollars, gold, gems, or any other form of currency… just points - and these points can be spent to repair and upgrade your castle. Using the cursor you can move and manipulate them, sending them hurtling into the sky where they eventually land in a bloody fanfare. ![]() But that just reveals the experience of watching entropy take its claim.ĭefend Your Castle is a point and click browser game in which an array of stick people invade from the left side of the screen. There eventually comes a point where even the engine gets clogged and overwhelmed by the sheer number of attackers. I let it go and watch the points roll in. With enough archers to defend the gates and enough engineers to repair it I kind of don’t have to do anything anymore. I love the point when the castle becomes this sort of self sustaining engine. I know that sounds weirdly paradoxical, ‘your favorite part of a game is the part where you don’t have to play it anymore?’ And the answer is, yeah kind of. One of my favorite things in games is creating a perpetual motion machine. hack//infection Part 1 (PS2), and Call of Duty (PC). It’s competition was Samorost (Browser Flash game). I would say that it looks pretty nifty… but a little too messy.ĭefend your Castle was fully released in 2003. Xgen would go on to release an updated multiplayer version of Defend Your Castle to WiiWare. XGen would go on to attempt to port Machinarium to WiiWare, an enterprise which would ultimately fail due to WiiWare’s resolution and memory limitations. Skye also took this time to drop out of the Computer Science field. Fully founded in 2005 after Boyes’ browser games began to accumulate acclaim. By which I mean I made this all up in order to justify the rules of a flash game.ĭefend your Castle was made by XGen Studios, a Canadian indie game studio lead by one Skye Boyes. Otherwise unprepared for the assault you must manage and build more defenses using the blood of your enemies to fuel your war machines. It has the ability to manipulate things in reality, sending them flying into the air and then crashing back down. As they marshal their forces you must make use of your castle’s ancient guardian, the mysterious cursor spirit. An army surrounds your entire fortress nation, the enemies are at the gates.
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