![]() Use legend color #000000 for all legends.Use key color #cccccc for alphas, #aaaaaa for modifier keys and #777777 for accents (i.e.Rotated keys are allowed but layout options for rotated keys is not supported.Horizontal and vertical gaps are allowed (for separation of rows, columns, blockers, etc.).(KLE's "Raw data" tab contains JSON with missing " around property names.) In KLE, save as a JSON file and then copy the contents of the JSON file into the keymap property of the. Unfortunately, copying and pasting the other way does not work. The user can copy the value of the keymap property into the "Raw data" tab of Keyboard Layout Editor, i.e. json that VIA uses, only the KLE JSON within the keymap property. ![]() Keyboard Layout Editor will not load the. The labels property is used to name the layout options. This contains the switch matrix coordinates for each key, and optionally information about layout options. It optionally requires definition of layout options - alternative physical arrangements of keys, such as different bottom rows, split right shift, etc.Įverything inside the keymap property is KLE JSON data, which can be edited using Keyboard Layout Editor. Further details can be found here.VIA requires a definition of both the physical arrangement of keys and the mapping of those keys to the switch matrix. LayoutScript is included in most LayoutEditor packages. That is a scripting extension for the common scripting languages Python and Ruby and has an identical structure to access the design as C++-Macros. If you just need a scripting language for a automatic layout creation, you can alternatively use LayoutScript. It can used in all areas like adding additional feature to the menu, parametric cells and callbacks. The layer information is accessed via the class layer, the general setup via the class setup and the schematic window via the class schematic.Ĭ++ Macros are the native build-in scripting language. Most of the drawing relevant classes can be accessed via the class layout. A more details description of the supported C/C++ langunage you will find here. Compiler commands unless '#include' are ignored. Own functions can be created, own classed are not possible. Enum and struc structures are not allowed and will case a termination. while, for and if structures can be used. Additional there are further type like string, stringList, point, pointArray, etc. They had to start as follow:Īs standard types you can use int, double, bool, void. Macro-examples are supplied within this documentation and are shipped with any package of the LayoutEditor.Īll macros are in a C++ code. The Application Programming Interface (API) with all its supported classes is described here. Here you will find an overview of the supported code. As the name already says the macros are programmed in C++ or more correct in an interpreter language very similar to C++ as not all parts of the C++ standard are supported. However it is most comfortable to use the build-in TextEditor as it contain an execute button for a simple execution of the macro. Own macros can be created in any text editor. With a correct naming of the sub-folder you define where in the menu the macros is displayed and to which window (layout, schematic, text editor) it appears. ![]() During program launch these directory-tree is scanned and added to the correspondent place in the menu. Macros stored somewhere below the "macros"-directory (set up via the SetupDialog or by default in the layout installation-directory-tree) are inserted in the menu tree. Macros can stored everywhere and can be executed by the ExecuteMacro feature. All macros in that folder and its sub folders will be added into the menu of the LayoutEditor.Ĭ++ macros are text-files and can be edited by with the EditMacro feature or any other text editor of your choice. Alternative you can store the macro file in a specially named folder. Stored macros can be executed via the ExecuteMacro function. After stopping the recording a TextEditor will be opened with the recorded macro. The recording can be started via StartMacroRecording and stopped via StopRecordedMacro. The operation are stored in a C/C++ style and can be edited with any text editor. Like many office programs the LayoutEditor can record the operations you have done with the graphical user interface. The simplest way to use macros is macro recording.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |