![]() It also doesn't help that much of the English grammar is poor. For example, there are upgrade paths and extras that can be purchased between rounds, but what these are and how they impact gameplay is something of a mystery. There is a help document, of sorts, but it does not explain very much outside of the most basic elements of gameplay. each level is the turn of another page in the book, and all of the other menu animations are well-animated. As its title implies, the game uses an ancient book as its central motif throughout. Graphically, War Grimoire HD has a lot in its favor. Unlike games like Fieldrunners, however, rounds are mercifully short, so it's usually not too tough to go back and play them again. Enemies come from so many directions, and the maps are so difficult to interpret, that a loss can happen quickly and often inexplicably. It's this second characteristic that can grow frustrating when playing the game. ![]() The only thing that really sets War Grimoire apart is its nicely-designed, thematically-slick menu interface and its tendency to throw multiple enemies from multiple directions at once. If this sounds like every other tower defense game out there, that's because it IS like every other tower defense game out there. each has its own skill set and three upgrade options. Players control a variety of character/tower types - from soldiers, to archers, to mages, to dragons. War Grimoire has a nicely-designed interface, but at its heart it's more of the same. How many of these the iOS platform can continue to support is unknown, but clearly the genre is in need of an extreme makeover at this point. It's become all too common to say, but War Grimoire HD is, yes, yet another tower defense game for the iPad. It's a deceptively pretty game, but appearances can be deceiving. Unfortunately, War Grimoire HD is the latter of these two categories. Others have the veneer of polish, but that illusion quickly fades once the game commences. Some games don't seem very polished until they are played.
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